Personal project where I am remaking the environment of the Sol Sanctum map from Nintendo's Golden Sun (2001). Image reference of environment on the right. Made in Blender Nodes and Substance Painter.
Jumbo Design. Made in Clip Studio Paint.
Jumbo Model. Made in Autodesk Maya.
Jumbo Rig. Made in Autodesk Maya.
Jumbo (original low poly character) made in Maya. Full body rig including eye movement, blinking, and controls on hair. Download rig here.