Upcoming Disney VFX film. Operated multi-user virtual animation scouts in Unreal where I also had to configure VR performance per session with console variables, level visibility, LOD adjustments, etc. Worked in shots team where my responsibilities included creating or editing existing virtual camera movement, keying facial or character animation, adjusting environment for optimization and direction purposes. Responsible for QCing animation sequences, environment, lighting, and level visibility for scouts.
I helped introduce Atoms Crowd Unreal into the workflow so that these sessions could be done with manageable performance in VR, and also helped set up the Atoms animation state machines in the project.
I was the technical director for releasing animation and environment updates from Maya into Unreal.