Ascend

Character Designer/Technical Artist

Initial concepts of Amelia, with emphasis on shape language.
Initial concepts of Amelia, with emphasis on shape language.
Rendered character art of Amelia, a villainess NPC in the USC Games Project Ascend.
Rendered character art of Amelia, a villainess NPC in the USC Games Project Ascend.
Early character concept of Amelia.
Early character concept of Amelia.
Concept design of Amelia.
Concept design of Amelia.
Initial concepts of Amelia with color blocking.
Initial concepts of Amelia with color blocking.
Player character "Trieu" greybox model.
Player character "Trieu" greybox model.
Player character "Gloriana" greybox model.
Player character "Gloriana" greybox model.
Ascend is a first-person 3D VR arena shooter where players engage in PvP aerial combat through “Lean Motion”, a unique VR locomotion system that allows players to aerially maneuver in virtual space by tilting their heads. The game was featured in the E3 2019 Indiecade Booth.
Learn more about Ascend at our project website.
Play our game by downloading it at Steam.

As character designer and 3D technical artist, I was responsible for the character design of the antagonist Amelia, an attractive marketing artificial intelligence. I also was engaged in greyboxing and modeling the player characters.

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